Microcosmum: survival of cells is a simple real time strategy type game created by Alexander Byzov.
You control two units, cells, which you need to capture all of to win and antibodies which are produced by cells. Antibodies can be used to capture other cells or upgrade your own cells to improve them. Your chances of winning increase as you upgrade cells or win over new cells causing you to gradually outnumber your opponents.
Some of the levels have neutral units which will have some kind of impact on gameplay. One had a floating bomb which removed your hold over cells in the impact zone and another had flowery arms which sucked in antibodies.
The only negative thing I can really say about Microcosmum is that it’s difficult to micromanage your cells and antibodies as the interface elements to select and see what is selected aren’t easy to see. I found myself just using the shortcuts to control all cells or antibodies at once.
The graphics are basic but deliver exactly as much as they need to for this simple game. Audio is mostly made up of relaxing background music.
Inconveniently, Microcosmum crashed every time I exited. Progress was always saved, though.
I liked Microcosmum. It’s addictive and relaxing to play. Don’t expect anything beyond a very simple strategy game.